im making a savegame thing for my game but i keep getting the error mentioned in the title on line 53
local dataStoreService = game:GetService("DataStoreService")
local karenDataStore = dataStoreService:GetDataStore("karenDataStore")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local rebirths = Instance.new("IntValue",leaderstats)
rebirths.Name = "Rebirths"
rebirths.Value = 0
rebirths.Parent = player.leaderstats
local level = Instance.new("IntValue",leaderstats)
level.Name = "Level"
level.Value = 1
level.Parent = player.leaderstats
local cash = Instance.new("IntValue",leaderstats)
cash.Name = "Cash"
cash.Value = 0
cash.Parent = player.leaderstats
local success, errormessage = pcall(function()
datarebirths = karenDataStore:GetAsync(player.UserId,"-rebirths")
datalevel = karenDataStore:GetAsync(player.UserId,"-level")
datacash = karenDataStore:GetAsync(player.UserId,"-cash")
print("data call succesful")
end)
end)
game:BindToClose(function() -- This code will run BEFORE the game closes, in other words the game cannot close until this code has ended
for _, player in pairs(game.Players:GetPlayers()) do -- loops through the players to get the player
local success, errormessage = pcall(function()
karenDataStore:SetAsync(player.UserId.."-rebirths",player.leaderstats.rebirths.Value)
karenDataStore:SetAsync(player.UserId.."-level",player.leaderstats.level.Value)
karenDataStore:SetAsync(player.UserId.."-cash",player.leaderstats.cash.Value)
print("working")
end)
if success then
print ("Data Saved")
else
print("Error, i am now sentient human")
warn(errormessage)
end
end
end)
