i have a damage that works by itself, when directly put into a part in the game.
however, when the damage script is cloned and parented to a created ball, it just doesn't seem to run. i have a print at the start of the script, but even that doesn't work.
i looked in the workspace itself to see the ball, and i saw the damage script on it, not disabled at all.
i have no idea what is causing this, can anyone help me out? thanks!
here's the cloning code snippet:
local damage = script.Damage:Clone()
damage.Parent = Ball
damage.Disabled = false

1 comment
Have you looked into tags? they apply a function for each tagged object for you, also what script is this on? - IE local or server