the title says it all, i have this damage script:
local function playerCheck(hit, plyr)
local playerTouched = hit.Parent.Name
local playerTouched2 = players:FindFirstChild(playerTouched)
local humanoid = hit.Parent:FindFirstChild("Humanoid")
local plyr = game.Players:GetPlayerFromCharacter(hit.Parent)
if humanoid and humanoid.Parent.Name ~= bullet.Attacker.Value then
humanoid:TakeDamage(33.5)
bullet:Destroy()
elseif not hit.Parent:FindFirstChild("Humanoid") and hit.Name ~= "Handle" and
hit.Parent.Name ~= bullet.Attacker.Value then
bullet:Destroy()
end
end
bullet.Touched:Connect(playerCheck)
And i have some teams so how do i make players of the same team get damaged?
