So i create a folder once a player joins, where i store something important in it, but if the player dies, another folder is created and the old one is left, how do i fix this?
-Edit whoops wrong script
Script -
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local Stando = Instance.new("Folder")
local Character = script.Parent
local StandStorage = game.ReplicatedStorage:WaitForChild("Stands")
local Player = game.Players:FindFirstChild(Character.Name)
local Folder = Player:WaitForChild("Stand")
local PlayersStand = Folder:WaitForChild("PlayersStand").Value
local Summoner = script.Summoner:Clone()
local AnimPlayer = script.AnimationPlayer:Clone()
local BoolSummon = Instance.new("BoolValue")
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BoolSummon.Name = "Summon"
Stando.Name = "Stand"
Stando.Parent = game:GetService("Workspace")
local Stand = StandStorage:WaitForChild(PlayersStand):Clone()
Stando.Name = Character.Name.."_Stand"
local StandTorso = Stand:FindFirstChild("Torso")
Stand.Parent = Stando
BoolSummon.Parent = Stand
Summoner.Parent = Stand
AnimPlayer.Parent = Stand
AnimPlayer.Disabled = false
Summoner.Disabled = false
print(Character.Name.. "'s Stand is "..PlayersStand)
The script is a server script, and it' s in StarterCharacterScripts.

1 comment
use playeradded and put it in sss