How would I go about loading a players accessories onto my sheep model when they join?
COMMUNITY QUESTION
Loading a characters accessories onto another part?
1 answer
You can use:
for i, v in pairs([put character variable here]) do
if v:IsA("Accessory") then
v.Parent = [sheep model]
end
end
This selects all of the children like :GetChildren() and puts it into a variable. If v is an Accessory it would transfer it to the sheep model. You might have to add some custom welds to the model depending if it follows Roblox's R6 and R15 Joints.
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