Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
✓ ANSWER ACCEPTED

How to teleport players to their cars?

Hi! I wanted to make a race game but I don't know how to teleport players to their cars. Here's my local script located in starter player scripts(SPS) :

local car1 = workspace.minigames.carrace.cars["Formula F1"].DriveSeat
local car2 = workspace.minigames.carrace.cars["Formula F2"].DriveSeat
local car3 = workspace.minigames.carrace.cars["Formula F3"].DriveSeat
local car4 = workspace.minigames.carrace.cars["Formula F4"].DriveSeat
local car5 = workspace.minigames.carrace.cars["Formula F5"].DriveSeat
local car6 = workspace.minigames.carrace.cars["Formula F6"].DriveSeat
local car7 = workspace.minigames.carrace.cars["Formula F7"].DriveSeat
local car8 = workspace.minigames.carrace.cars["Formula F8"].DriveSeat

local playerModel = game.Players.LocalPlayer.Character
local humanoid = playerModel:WaitForChild("Humanoid")
		if car1.Occupant == nil and not humanoid.Seated then
			print("car1")
			car1.Value = true
			game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = car1.Parent.CFrame	
		end
		
		if car2.Occupant == nil and not humanoid.Seated then
			print("car2")
			car2.Value = true
			game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = car2.Parent.CFrame	
		end
		if car3.Occupant == nil and not humanoid.Seated then
			print("car3")
			car3.Value = true
			game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = car3.Parent.CFrame	
		end
		if car4.Occupant == nil and not humanoid.Seated then
			print("car4")
			car4.Value = true
			game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = car4.Parent.CFrame	
		end
		if car5.Occupant == nil and not humanoid.Seated then
			print("car5")
			car5.Value = true
			game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = car5.Parent.CFrame	
		end
		if car6.Occupant == nil and not humanoid.Seated then
			print("car6")
			car6.Value = true
			game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = car6.Parent.CFrame	
		end
		if car7.Occupant == nil and not humanoid.Seated then
			print("car7")
			car7.Value = true
			game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = car7.Parent.CFrame	
		end
		if car8.Occupant == nil and not humanoid.Seated then
			print("car8")
			car8.Value = true
			game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = car8.Parent.CFrame	
		end

the problem is that nothing works at all. (nothing prints or teleports) I thought the best way would be to check that the player is sitting and that the seat it is sitting on is occupied. Thanks for every answer :)

1 comment

0

The problem is that it's in a local script.

1 answer

✓ Accepted answer

The problem is that it's in a local script. If you want to get a player in a server script, use PlayerAdded and CharacterAdded. Also, there's a much easier way instead of constantly clone and edit the numbers of each statement.

local car1 = workspace.minigames.carrace.cars["Formula F1"].DriveSeat
local car2 = workspace.minigames.carrace.cars["Formula F2"].DriveSeat
local car3 = workspace.minigames.carrace.cars["Formula F3"].DriveSeat
local car4 = workspace.minigames.carrace.cars["Formula F4"].DriveSeat
local car5 = workspace.minigames.carrace.cars["Formula F5"].DriveSeat
local car6 = workspace.minigames.carrace.cars["Formula F6"].DriveSeat
local car7 = workspace.minigames.carrace.cars["Formula F7"].DriveSeat
local car8 = workspace.minigames.carrace.cars["Formula F8"].DriveSeat

local cars = {car1,car2,car3,car4,car5,car6,car7,car8}

game.Players.PlayerAdded:Connect(function(player) -- once a player joins, the script starts and creates the "player" variable
	player.CharacterAdded:Connect(function(character) -- then when the character is added, it creates another variable
		for _,car in pairs(cars) do -- start the loop
			if car.Occupant == nil and not character.Humanoid.Seated then
				print(car)
				car.Value = true
				character.HumanoidRootPart.CFrame = car.Parent.CFrame
			end
		end
	end)
end)

Have a great day or night!

1 comment

0

It worked, Thank you! :)

This discussion is preserved as it was. New answers, comments, and votes are closed.