I want my tween to change transparency( this works) and have Cancollide = false (players will fall through, not working)
local TweenService = game:GetService("TweenService")
local part = script.Parent
local Info = TweenInfo.new(
3, --length
Enum.EasingStyle.Sine, --easingStyle
Enum.EasingDirection.Out, --easing direction
9999999, --repeat
true, --reverse
0 --delay
)
local Goals =
{
--Anchored = false;
Transparency = 1;
CanCollide = false;
}
local makePartChangeTween = TweenService:Create(part, Info, Goals)
makePartChangeTween:Play()
I am making a part be "fallthrough" after the transparency is 1, my goal is to have a part that is either activated when player touches it, or it will continually activate.

2 comments
wait a so all you are doing with this tween is simply changing the parts transparency?
I would not use a tween for what you are trying to accomplish. I would simply put in a touched event and then initiate what ever the code you want.