I have a script that isnt working. I have 2 scripts and ill show them both below. Both are localscripts
Touch script Inside StarterPlayer.StarterPlayerScripts
workspace.Head.Touched:Connect(function(hit)
if hit.Name == "Orb1" then
workspace.Head.Size = Vector3.new(workspace.Head.Size.X + 1,workspace.Head.Size.Y + 1,workspace.Head.Size.Z + 1)
end
end)
Movement script Inside StarterPlayer.StarterPlayerScripts
game:GetService("UserInputService").InputBegan:Connect(function(InputObject,GameProcessedEvent)
if GameProcessedEvent then
return
end
if InputObject.KeyCode == Enum.KeyCode.S then
workspace.Head.Position = Vector3.new(workspace.Head.Position.X,workspace.Head.Position.Y,workspace.Head.Position.Z + 0.1)
workspace.CameraHead.Position = Vector3.new(workspace.Head.Position.X,workspace.CameraHead.Position.Y,workspace.Head.Position.Z)
end
if InputObject.KeyCode == Enum.KeyCode.W then
workspace.Head.Position = Vector3.new(workspace.Head.Position.X,workspace.Head.Position.Y,workspace.Head.Position.Z - 0.1)
workspace.CameraHead.Position = Vector3.new(workspace.Head.Position.X,workspace.CameraHead.Position.Y,workspace.Head.Position.Z)
end
if InputObject.KeyCode == Enum.KeyCode.D then
workspace.Head.Position = Vector3.new(workspace.Head.Position.X+0.1,workspace.Head.Position.Y,workspace.Head.Position.Z)
workspace.CameraHead.Position = Vector3.new(workspace.Head.Position.X,workspace.CameraHead.Position.Y,workspace.Head.Position.Z)
end
if InputObject.KeyCode == Enum.KeyCode.A then
workspace.Head.Position = Vector3.new(workspace.Head.Position.X-0.1,workspace.Head.Position.Y,workspace.Head.Position.Z)
workspace.CameraHead.Position = Vector3.new(workspace.Head.Position.X,workspace.CameraHead.Position.Y,workspace.Head.Position.Z)
end
end)
while true do
wait(0.01)
if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.S) then
workspace.Head.Position = Vector3.new(workspace.Head.Position.X,workspace.Head.Position.Y,workspace.Head.Position.Z + 0.1)
workspace.CameraHead.Position = Vector3.new(workspace.Head.Position.X,workspace.CameraHead.Position.Y,workspace.Head.Position.Z)
elseif game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.W) then
workspace.Head.Position = Vector3.new(workspace.Head.Position.X,workspace.Head.Position.Y,workspace.Head.Position.Z - 0.1)
workspace.CameraHead.Position = Vector3.new(workspace.Head.Position.X,workspace.CameraHead.Position.Y,workspace.Head.Position.Z)
elseif game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.D) then
workspace.Head.Position = Vector3.new(workspace.Head.Position.X+0.1,workspace.Head.Position.Y,workspace.Head.Position.Z)
workspace.CameraHead.Position = Vector3.new(workspace.Head.Position.X,workspace.CameraHead.Position.Y,workspace.Head.Position.Z)
elseif game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.A) then
workspace.Head.Position = Vector3.new(workspace.Head.Position.X-0.1,workspace.Head.Position.Y,workspace.Head.Position.Z)
workspace.CameraHead.Position = Vector3.new(workspace.Head.Position.X,workspace.CameraHead.Position.Y,workspace.Head.Position.Z)
end
end
Please help.

2 comments
It isnt making the part bigger
works for me ????