game.Workspace.test.Touched:Connect(function(hit)
local plr = game.Players:GetPlayerFromCharacter(hit.Parent)
if plr then
game.ReplicatedStorage.Cutscene:FireClient(plr)
end
end)
game.Workspace.test.Touched:Connect(function(hit)
local plr = game.Players:GetPlayerFromCharacter(hit.Parent)
if plr then
game.ReplicatedStorage.Cutscene:FireClient(plr)
end
end)
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