So im making a flight script and everything works fine except one thing which when the character is sitting idle in the air i anchor it so it doesn't fall out of the sky and so when i do that i cant use bodygyro on it anymore to keep the HRP and camera locked kinda like a fixed third person. and so im trying to see if theres some way i can lock the camera behind the HRP and have the same effects as using body gyro does but while the HRP is anchored?
this is a small part of the script which im using to get that third person effect:
while Flying == true do
local Gyro = Instance.new("BodyGyro",HumaoidRP)
Gyro.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
Gyro.D = 0
Gyro.P = 10000
Gyro.CFrame = Camera.CFrame
end
is there someway i can use cframe without body gyro maybe to lock the camera behind the HRP(HumanoidRootPart)?

1 comment
CFrame.Angles