local Tool = script.Parent
local destroyem = game.Workspace:WaitForChild("UpperTorso")
Tool.Activated:Connect(function()
destroyem:Destroy()
end)
Why won't it work? I'm a bit of a new scripter so I'm not really sure.
What I'm trying to do is the script waits for the UpperTorso of a player, and when the tool is activated it gets destroyed and the player should die.
By the way this won't be used in an actual game, it's a testing for me.
