I am trying to make a fading blindness effect what i have currently is shown here:
-- 1 = invis 0 = vis
inviswall = workspace.Hall.InvisWall
blindness = game.StarterGui.ScreenGui.Blindness
function ShowWall()
print("touched")
inviswall.Transparency = 0
print("made visible")
wait(5)
blindness.BackgroundTransparency = 0
wait(5)
print("started the unblinding")
wait(0.1)
blindness.BackgroundTransparency = 0.1
wait(0.1)
blindness.BackgroundTransparency = 0.2
wait(0.1)
blindness.BackgroundTransparency = 0.3
wait(0.1)
blindness.BackgroundTransparency = 0.4
wait(0.1)
blindness.BackgroundTransparency = 0.5
wait(0.1)
blindness.BackgroundTransparency = 0.6
wait(0.1)
blindness.BackgroundTransparency = 0.7
wait(0.1)
blindness.BackgroundTransparency = 0.8
wait(0.1)
blindness.BackgroundTransparency = 0.9
wait(0.1)
blindness.BackgroundTransparency = 1
end
workspace.Hall.InvisTouch.Touched:Connect(ShowWall)
