This is in local script > StarterCharacterScript
local walk = script.Parent.HumanoidRootPart:WaitForChild("Running")
walk.SoundId = "rbxassetid://4113577407"
walk.Volume = .7
This is in local script > StarterCharacterScript
local walk = script.Parent.HumanoidRootPart:WaitForChild("Running")
walk.SoundId = "rbxassetid://4113577407"
walk.Volume = .7
Have you tried using remote events?
never tried it with walking sounds
Fire a event when the player starts walking
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2 comments
Why don't you just modify the default sound module?
not sure how to do that... Unless it's that simple and I'm just dumb