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COMMUNITY QUESTION

Anyway I can make this so everyone can hear the player's footsteps?

This is in local script > StarterCharacterScript

local walk = script.Parent.HumanoidRootPart:WaitForChild("Running")
walk.SoundId = "rbxassetid://4113577407"
walk.Volume = .7

2 comments

0

Why don't you just modify the default sound module?

0

not sure how to do that... Unless it's that simple and I'm just dumb

1 answer

Have you tried using remote events?

2 comments

0

never tried it with walking sounds

0

Fire a event when the player starts walking

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