I have trying to make a working mask for my FNAF Roleplay
If you hover a imagelabel it will fire a server event for equipping/unequipping the mask, it works fine but, the mask doesn't follow the lookVector of what's supposed to be the player's head lookVector.
local mask = game.ServerStorage.FNAFMask:Clone()
mask.CFrame = player.Character.Head.CFrame * CFrame.new(0,0.50,0)
mask.Orientation = player.Character.Head.CFrame.lookVector
mask.Parent = player.Character.Head

2 comments
What does it follow then? Any errors? Does it move at all?
what are you trying to do with the multiplying cframe