How do I make it so when someones mouse hovers over a brick, a gui will appear and follow aside from the mouses x,y positions?
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How do I make it so when someones mouse hovers over a brick...?
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The player's mouse can be accessed (locally only) by game.Players.LocalPlayer:GetMouse(), so you can tell that the mouse is hovering over a brick by mouse.Move:connect(function()if mouse.Target==brick then end end). To position the gui element is to simply set it at UDim2.new(0,mouse.X,0,mouse.Y) because mouse.X and mouse.Y are the mouse's screen coordinates (in pixels).
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