function SpawnPlayer() local spawns = Workspace["Spawn Players"]:WaitForChild("Spawnz"):GetChildren() for _, player in pairs[contestants] do if player and player.Character and #spawns > 0 then torso = player.Character:WaitForChild("Torso") local spawnedIndex = math.random(1, #spawns) local spawn = spawns[spawnIndex] if spawn and torso then table.remove(spawns, spawnedIndex) torso.CFrame = CFrame.new(spawn.Position = Vector3.new(0,3,0)) end
Can anyone help me script when u players die I want em to spawn different from different spawn instead on top of each others plus when they join too. Should This be an Local Script and where should it be?

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This Is an Lua Script, ok?? I need help with the lase = sign cause It keep saying error or something :C