..Trying to make a cleanup script becuase explosions can sometimes wont get deleted..basically im making a magic game, and the projectiles explosions are all called booom and booom2. is there a way to get all of the booms and boom2s to get selected and get deleted at the same time.
here is what i have, its probably bad...
Deletables = game.Workspace:GetChildren("Booom")
Deletables2 = game.Workspace:GetChildren("Booom2")
while true do
Wait(*For a reasonable time*)
Deletbles:Destroy()
Deletables2:Destroy()
end
lol i am bad

1 comment
bruh my script is wierd