local currencyName = "RebornTokens"
local DataStore = game:GetService("DataStoreService"):GetDataStore("UC")
game.Players.PlayerAdded:Connect(function(player)
local stats = Instance.new("Folder")
stats.Name = "leaderstats"
stats.Parent = player
local DP = Instance.new("IntValue")
DP.Name = "Points"
DP.Parent = stats
local DR = Instance.new("IntValue")
DR.Name = "Rolls"
DR.Parent = stats
local ID = currencyName.."-"..player.UserId
local savedata = nil
pcall(function()
savedData = DataStore:GetAsync(ID)
end)
if savedData ~= nil then
DP.Value = savedData
DR.Value = savedData
print("Data loaded")
else
DP.Value = 0
DR.Value = 0
print("New player to the game")
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local ID = currencyName.."-"..player.UserId
DataStore:SetAsync(ID,player.leaderstats[currencyName].Value)
end)
game:BindToClose(function()
for i, player in pairs(game.Players:GetPlayers()) do
if player then
player:Kick("This Game is Shutting down for saving data and adding updates plz rejoin :D ")
end
end
wait(5)
end)
game.ReplicatedStorage.re.OnServerEvent:Connect(
function(player)
player.leaderstats.Rolls.Value += 1
end
)
The last few bits are for the roll function so dont worry about that
This script is supposed to be saving but for SOME FLIPPIN REASON, EVERY ####### TIME I TRY AND MAKE A SAVE SCRIPT IT NEVER WORKS, I HAVE BEEN DOING FAILING SAVING SCRIPT FOR A MONTH AAAAAAAAAAAAAAAAAAAAAAAAA
and yes api and http services are on

6 comments
sorry im angry its just it is taking way too long to do a save script
I don't see any Instance named after "currencyName".
so i should add == currencyName to the ends of my stats?
No, there simply isn't anything that can be found as "RebornTokens". Whichever IntValue that is meant to represent it, just assign it's Name property after the variable.
You've also saved only one piece of data, it will load RebornTokens' data to each IntValue. Use an Array to store multiple pieces of data. It is also recommended you use :UpdateAsync() as :SetAsync() overrides any previous data without consideration. You can see it's documentation in the Developer Wiki.
ok, can you put it in an answer? Because this comment seems more like an answer with just words with no code to help