I've heard that exploiters can bypass an attempt to kick them if the kick comes from a local script. To substitute this, could I just destroy their player instance (from a local script), or would I still have to kick them from the server to make sure it's non bypassable?
COMMUNITY QUESTION
Kicking players on the client?
1 answer
Use a server script to check every couple seconds if its in the cleint and if its not then kick them or clone it back in (:
This discussion is preserved as it was. New answers, comments, and votes are closed.

3 comments
use remote events
You could use RemoteEvents, but they can still remove the localscript...
I know, the reason for me using a local anti-exploit is due to difficulty detecting certain exploits on the server - I created a system that'd stop inexperienced or undetermined exploiters since it's better than nothing