Repost x2 because I got no answers
LocalScript
local LogService = game:GetService("LogService")
local notif = require(script.Parent)
LogService.MessageOut:Connect(function(message, messageType)
print("error")
if messageType == Enum.MessageType.MessageError then
script.ErrorMessage.desc.Text = message
notif.addNotifacation(script.ErrorMessage, true)
end
end)
I have a custom notification system that I want to display any errors in. addNotifacation just adds a given notification to the system.
Problem is that LogService.MessageOut never does anything, it wont print error or create a notification.
I don't really have any leads as this is my first time with LogService, so that's all I know.
