Repost x2 because I got no answers

LocalScript

local LogService = game:GetService("LogService")

local notif = require(script.Parent)

LogService.MessageOut:Connect(function(message, messageType)
	print("error")
	if messageType == Enum.MessageType.MessageError then
		script.ErrorMessage.desc.Text = message
		notif.addNotifacation(script.ErrorMessage, true)
	end
end)

I have a custom notification system that I want to display any errors in. addNotifacation just adds a given notification to the system.

Problem is that LogService.MessageOut never does anything, it wont print error or create a notification.

I don't really have any leads as this is my first time with LogService, so that's all I know.