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Ragdoll button wont stop killing my character?

Asked by 3 days ago

Ok so I wanna make a ragdoll button, but it wont kill the player, it just ragdolls them and if they click the button again theyll just stand back to normal where they are

local button = script.Parent

        local player = game.Players.LocalPlayer
        local c = player.Character
        button.MouseButton1Click:Connect(function()

--c.Humanoid.RequiresNeck = false

            for _, v in pairs(c:GetDescendants()) do
                if v:IsA("Motor6D") then
                    local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment")
                    a0.CFrame = v.C0
                    a1.CFrame = v.C1
                    a0.Parent = v.Part0
                    a1.Parent = v.Part1

                    local b = Instance.new("BallSocketConstraint")
                    b.Attachment0 = a0
                    b.Attachment1 = a1
                    b.Parent = v.Part0

                    v:Remove()
                end
            end
            c.HumanoidRootPart.CanCollide = false
    end)

I heard of this thing called Humanoid.RequiresNeck = false but even that didnt help either I put it just below the function, I also tried changing v:Remove() as that is basically just breakjoints but they still died anyway? im really confused and help would be appreciated

0
Okay but maybe if you read my post I actually did try several things to fix it? try reading a bit more slower THEGOBLINTOPLAD 0 — 3d

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Answered by 3 days ago

Well it appears that the Humanoid.RequiresNeck line is commented out- though I will assume you did this after you tested. Anyways, it's important that you do not touch the HumanoidRootPart of the Character, and I don't see how doing this to hats is relevant, so I suggest using GetChildren instead of GetDescendants and adding a check to ensure you aren't modifying the HumanoidRootPart of the Character.

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