How would I script it so when you hold a tool, and press mousebutton1 it changes the surfaceLight (In the tool) on, and when you press mousebutton1 again it turns it off?
Thanks!
How would I script it so when you hold a tool, and press mousebutton1 it changes the surfaceLight (In the tool) on, and when you press mousebutton1 again it turns it off?
Thanks!
You could have a variable called Toggled. Here's an example:
local Toggled = false -- Here's the Toggled variable
local Tool = script.Parent -- Assuming that the script is in the tool
function Activated() -- Function to detect if a player clicks mousebutton1
if Toggled == true then -- If Toggled is equal to *true*
print("Toggled is on!") -- Prints out
else -- Using else to do something else if Toggled is not true/is false
print("Toggled is off!") -- Prints out
end -- Ends the if statement
end -- Ends the function
Tool.Activated:Connect(Activated) -- Activated event
Hope this helps
Perhaps you can create a variable called Toggled like Pupppy's example, but I have a different script in mind.
If the script's parent is the tool, and the light's parent is the handle, then create a Script with the following:
local Toggled = false
local Light = script.Parent.Handle.SurfaceLight
script.Parent.Equipped:Connect(mouse)
mouse.Button1Down:Connect(function()
if Toggled = false then
Light.Enabled = true
Toggled = true
else
Light.Enabled = false
Toggled = false
end
end)
end)
I hope this is helpful!
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1 comment
I'm not sure but you can make an "if" statement to see whether the player is holding the tool when you click the button then change the surface light's value