Hi it’s me PeteHyper, I am wondering how do you make a hat Gamepass when a player buys the hat Gamepass, the hat will automatically be in a custom inventory ready to be equiped and can be unequipped be there every time a player joins. Please help? I’m not a great Scripter, just a very beginner Scripter?
local mps = game:GetService("MarketPlaceService") -- Gets marketplace service abbreviated local player = game.Players.LocalPlayer --Gets localplayer abbreviated if mps:UserOwnsGamePassAsync(player.UserId, gamepassid) then --checks if user has gamepass player.Inventory.Gamepasshat.Value = true end--ends script
kk so Idk how your inventory at all is set up so I would say make it so there are values that show if they own that hat or not and if the value == true then they get access to the hat if you need more info ask :)
accept if helps
Closed as Not Constructive by Leamir
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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