I have a local script inside of StarterCharacterScripts, and it only works if the player doesn't die. Any suggestions?
Here is my code:
--do variables
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character or Player.CharacterAdded:wait()
repeat wait() until Character:FindFirstChild("Humanoid")
local humanoid = Character.Humanoid
local Mouse = Player:GetMouse()
local debounce = false
local anim = workspace["Cyborg SP1"]
local playAnim = humanoid:LoadAnimation(anim)
local player = game.Players.LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local event = ReplicatedStorage:WaitForChild("Cyborg SP1")
--make an animation play when button is pressed
Mouse.KeyDown:connect(function(key)
if debounce == false then
if key == "1" then
print("test")
debounce = true
playAnim:Play()
script.Parent.Parent.Humanoid.WalkSpeed = 0
event:FireServer()
wait(0.7)
script.Parent.Parent.Humanoid.WalkSpeed = 16
wait(1.3)
debounce = false
end
end
end)
--fire server for projectiles and stuff
Also, I am not sure if this is important or not, but this script is placed inside of a model in StarterCharacterScripts.

2 comments
use userinputservice instead of keydown
Can you please give an example of this through an answer so that I can mark it as an answer? thanks.