In short, I just need a piece of code that "rotates" a tool connected to a Motor6D... to a character's RightHand, without using any animations. So it wouldn't look like the tool isn't stuck in the player's arm.
I've already tried asking on the Developer Hub, and to no luck, I haven't really gotten an actual response for the solution I'm looking for.
(I've left the link to my post on the Developer Hub on here just in case if anyone asks for more information, feel free to ask more information if needed.)

2 comments
You tried setting tool's handle CFrame?
Already tried that by code, but in case if you don't understand, what I meant was that the tool is connected by a motor6d instead of a weld, and I need a piece of code that can actually rotate the character's tool handle without breaking their rig.