game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(character)
local char = plr.character or character
print(char.Name)
if MiniGameIsPlaying.Value == false then
if game.Workspace:FindFirstChild("MainSpawn")then
local MainIsland = game.Workspace:FindFirstChild("MainSpawn")
local spawns = MainIsland.Spawns
local randomSpawnNum = math.random(1,#spawns:GetChildren())
char:WaitForChild("HumanoidRootPart").CFrame = spawns:GetChildren()[randomSpawnNum].CFrame
warn("YES")
end
elseif MiniGameIsPlaying.Value == true then
if game.Workspace:FindFirstChild("SpecRoom")then
local MainIsland = game.Workspace:FindFirstChild("SpecRoom")
local spawns = MainIsland.Spawns
local randomSpawnNum = math.random(1,#spawns:GetChildren())
char:FindFirstChild("HumanoidRootPart").CFrame = spawns:GetChildren()[randomSpawnNum].CFrame
warn("NO")
end
end
end)
end)
It warns YES and NO but it dosen't teleport, Can someone help me?

1 comment
It Turns out that I had to wait until the character was inserted into workspace