So I made this gun script. It works, but only when I point my mouse to a surface and shoot. I want it to shoot when it points to the sky also.
The script:
tool.Activated:Connect(function()
firing = true
while firing == true do
local ray = Ray.new(script.Parent.barrelpos1.Position, (mouse.Hit.p - script.Parent.barrelpos1.Position).Unit * 100)
local raypart, position = game.Workspace:FindPartOnRayWithIgnoreList(ray, {char}, false, true)
local Dist = (mouse.Hit.p - script.Parent.barrelpos1.Position).magnitude
local Lazer = Instance.new("Part")
Lazer.Parent = game.Workspace
Lazer.Anchored = true
Lazer.CanCollide = false
Lazer.Size = Vector3.new(0.1, 0.1, Dist)
Lazer.CFrame = CFrame.new(script.Parent.barrelpos1.Position,mouse.Hit.p + Vector3.new(math.random(1,3),math.random(1,3),math.random(1,3))) * CFrame.new(0, 0, -Dist/2)
debris:AddItem(Lazer, 0.1)
wait(0.3)
end
end)
Any help would be appreciated.
