✓ Accepted answer
You would need to use the # operator. This operator gets the length of a table. Since GetChildren() returns a table we can simply put the # operator in front of Notes:GetChildren() so it would look like #Notes:GetChildren(). You can then check if the length of this table is equal to 0.
local Notes = script.Parent.Notes
local Sound = script.Parent.Sound
if #Notes:GetChildren() == 0 then
Sound:Play()
end
Obviously the code above won't constantly check if the length of the table is equal to 0, so you would need to use a loop or an event to check. For example, you can use the ChildRemoved event so when something gets removed from "Notes" it will check if the length of the table is equal to 0.
local Notes script.Parent.Notes
local Sound = script.Parent.Sound
Notes.ChildRemoved:Connect(function()
if #Notes:GetChildren() == 0 then
Sound:Play()
end
end)
2 comments
well answered
That worked perfectly!! Thanks so much!