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COMMUNITY QUESTION

Why won't my leaderstats save?

So, for my game, I want my leaderstats to save. I've tried datastores and whatnot, but nothing ever works. I then resorted to using a plain leaderstats save. I reused my old leaderstat save from another one of my old games, and it worked in that game, but it doesn't work for this new game... It's a normal script in serverscriptservice. I had to repost this since I wasn't getting any more responses. Code:

CashStore = game:GetService("DataStoreService"):GetDataStore("DataStore")

function PlayerEntered(player)
	repeat wait() until player.Character
	
	local stats = Instance.new("IntValue")
	stats.Parent = player
	stats.Name = "leaderstats"
	
	local cash = Instance.new("IntValue")
	cash.Parent = stats
	cash.Name = "Doubloons"
	
	if CashStore:GetAsync("Points_"..player.Name) ~= nil then
		cash.Value = CashStore:GetAsync("Points_"..player.Name)
	else
		cash.Value = 100
	end
	
	cash.Changed:connect(function(Val)
		CashStore:SetAsync("Points_"..player.Name, Val)
	end)
end

game.Players.PlayerAdded:connect(PlayerEntered)

Thank you!

8 comments

0

You're referencing a completely different DataStore. Use CashStore:SetAsync().

0

@Feahren, Hello, thanks for responding. Unfortunately, I don't know what you mean.

0

on line on , put local behind CashStore to define it as a variable

0

Accidentally held down Enter ! Woops !

0

Use Userids instead of names. You can change usernames, but not userids.

0

What's the error? if any

0

Also sometimes in studio, if you do a solo play test, the player can load in before the PlayerAdded connection is made. It's good to include for _,player in pairs(game.Players:GetPlayers()) do PlayerEntered(player) end

0

@Tizzel, Thanks for responding! I did that, but it doesn't work... @Puppy, thanks for responding! Oh okay, thank you! @HxterNinja, Thanks for responding! No, there's no error. I tested it in the actual game, but it still doesn't work...

1 answer

Edit: You probably need to make it a player removed event. Like this:

game.Players.PlayerRemoved:Connect(function()
	CashStore:SetAsync(player.UserID, cash.Value) 
end)

I am sure that should do the trick!

3 comments

0

Hello, thanks for responding! Thanks about the code, but the API services are on.. :C

0

Your code is way more cleaner than mine xd

0

Hi, thank you for editing it! Thank you, lol. Unfortunately, this doesn't work..

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