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# I need help removing duplicate tools whenever a player respawns?

Hello, I am a very amateur scripter, to the point where I have to take free scripts and modify them to fit the game I am working on, so I may require some additional help, but besides that, I have a bit of a problem with one of my scripts. The script I have for saving tools duplicates the tools in a player's inventory upon death, I will post the code to that script. Allthough an explanation on why this happens and a fix for the script would be helpful, what I mainly need is a script that removes duplicated tools.

local rs = game:GetService("ReplicatedStorage") local ds = game:GetService("DataStoreService") local store = ds:GetDataStore("saveStore") local library = rs:WaitForChild("Library")

--< directory functions

local dir = {}

local function edit(player, list) dir[player.Name] = list end

local function setup(player, list) for i = 1, #list do local tool = library:FindFirstChild(list[i]) if tool then local clone = tool:Clone() clone.Parent = player.Backpack else print(list[i] .. " not found") end end end

--< player events

player.CharacterAdded:connect(function(char)

local bp = player.Backpack
local data = nil

data = store:GetAsync(player.UserId)

if data then
setup(player, data)
edit(player, data)
end
end

char.Humanoid.Died:connect(function()
char.Humanoid:UnequipTools()

local old = player.StarterGear:GetChildren()
for i = 1, #old do
old[i]:Destroy()
end

local new = player.Backpack:GetChildren()
for i = 1, #new do
new[i].Parent = player.StarterGear
end
end)

local count = 0

if char.Humanoid.Health > 0 then

local list = {}

local equipped = char:FindFirstChildOfClass("Tool")
if equipped then
table.insert(list, equipped.Name)
end

local tools = bp:GetChildren()
for i = 1, #tools do
table.insert(list, tools[i].Name)
end

if count ~= #list then
edit(player, list)
count = #list
end
end
end

--< child events

if child.ClassName == "Tool" then
end
end)

char.ChildRemoved:connect(function(child)
if child.ClassName == "Tool" then
end
end)

end)


end)

game.Players.PlayerRemoving:connect(function(player) store:SetAsync(player.UserId, dir[player.Name]) dir[player.Name] = nil end)

--< safety

game:BindToClose(function() wait(5) end)

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aquacat , Please post the top of your code in Code Block please. Tizzel40 225 — 7d
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I did, It just didnt appear. Sorry, Im new to this. aquacat133 2 — 7d