current script:

local tweenGet = game:GetService("TweenService")
local anim ={
	Position = Vector3.new(3409.593,45.931,-413.088)
}
local TweenStyle = TweenInfo.new(
	1,
	Enum.EasingStyle.Linear,
	Enum.EasingDirection.In,
	0,
	true,
	0.5
)

local tween = tweenGet:Create(workspace.Part1E,TweenStyle,anim)

		tween:Play()
end)

5 comments

0

Just do tween.Completed:Wait().

0

but were do i put it in the script?

0

The reverse is part of the tween

0

The Really isnt a way to add a wait to the reverse part of a tween. Like radiant said , you could do tween.Completed:Wait() when the trween has been completed , you could make another tween to revert it back to its's Origional state. The most I can Tell you is add a longer delay time.

0

ok