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0

How do i add a wait to the reverse tween?

Asked by 7 days ago
Edited 7 days ago

current script:

local tweenGet = game:GetService("TweenService")
local anim ={
    Position = Vector3.new(3409.593,45.931,-413.088)
}
local TweenStyle = TweenInfo.new(
    1,
    Enum.EasingStyle.Linear,
    Enum.EasingDirection.In,
    0,
    true,
    0.5
)

local tween = tweenGet:Create(workspace.Part1E,TweenStyle,anim)

        tween:Play()
end)

0
Just do tween.Completed:Wait(). radiant_Light203 325 — 7d
0
but were do i put it in the script? CrownedFigure 43 — 7d
0
The reverse is part of the tween CrownedFigure 43 — 7d
0
The Really isnt a way to add a wait to the reverse part of a tween. Like radiant said , you could do tween.Completed:Wait() when the trween has been completed , you could make another tween to revert it back to its's Origional state. The most I can Tell you is add a longer delay time. Tizzel40 225 — 6d
0
ok CrownedFigure 43 — 5d

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