i want a part called move1 to move up and down depending on the music and i dont know how to make it move 0.5 studs up max
local speaker = workspace.Speaker
local move1 = speaker.Move1
local move2 = speaker.Move2
game:GetService("RunService").RenderStepped:connect(function()
move1.Position = Vector3.new(0.041,58 * (workspace.Sound.PlaybackLoudness/5)/4.8, 34.599)
print(58 * (workspace.Sound.PlaybackLoudness/5)/4.8)
if (workspace.Sound.PlaybackLoudness/5)/2 < 57.18 then
move1.Position = Vector3.new(0.041, 57.18, 34.599)
end
workspace.Camera.FieldOfView = 70 + workspace.Sound.PlaybackLoudness * 0.01
workspace.Camera.CFrame = workspace.Camera.CFrame * CFrame.Angles(0,
0, math.rad(math.random(-workspace.Sound.PlaybackLoudness,
workspace.Sound.PlaybackLoudness) * 0.01)) + Vector3.new(
math.rad(math.random(-workspace.Sound.PlaybackLoudness * 0.08, workspace.Sound.PlaybackLoudness * 0.08) * 0.05),
math.rad(math.random(-workspace.Sound.PlaybackLoudness * 0.08, workspace.Sound.PlaybackLoudness * 0.08) * 0.05),
math.rad(math.random(-workspace.Sound.PlaybackLoudness * 0.08, workspace.Sound.PlaybackLoudness * 0.08) * 0.05)
)
game.Lighting.Blur.Size = workspace.Sound.PlaybackLoudness * 0.0185
game.Lighting.Bloom.Threshold = workspace.Sound.PlaybackLoudness * 0.0045
game.Lighting.SunRays.Intensity = workspace.Sound.PlaybackLoudness * 0.0015
game.Lighting.SunRays.Spread = workspace.Sound.PlaybackLoudness * 0.005
end)
i cant figure out how to do that, i dont want it to go below 57.18 and i dont want it to go up to 200. how do i do this?
