Hello, I been Trying to make a NeonParty Or something like that
-- The Code --
local ClickDetector = script.Parent.ClickDetector local Debounce = script.Parent.Parent.Debounce local NeonParts = game.Workspace.NeonParts local Tween = game:GetService("TweenService") local Info = TweenInfo.new(0.3,Enum.EasingStyle.Sine,Enum.EasingDirection.Out,0,false,0) local Goal = { Color = Color3.fromRGB(91,93,105) } ClickDetector.MouseClick:Connect(function() if Debounce.Value == false then Debounce.Value = true local NeonPartsChildren = NeonParts:GetChildren() local Count = #NeonPartsChildren for i,v in pairs(NeonParts:GetChildren()) do wait() local CurrentPart = NeonParts:FindFirstChild(i) CurrentPart:GetPropertyChangedSignal("BrickColor"):Connect(function() if CurrentPart.BrickColor == BrickColor.new("Really red") then local NeonTween = Tween:Create(CurrentPart,Info,Goal) NeonTween:Play() print("WHY") end end) if CurrentPart.BrickColor == BrickColor.new("Smoky grey") then CurrentPart.BrickColor = BrickColor.new("Really red") end if i > Count - 1 then if Debounce.Value == true then Debounce.Value = false end end end end end)
-- Problems--
This is the script, lets only focus inside the click detector function, when i click, it printed "WHY" 78 Times, Which is normal, I cleared the output then proceed to my second click on the part, But now, it printed TWICE, i cleared the output again, now it printed Thrice and so on, it lags the game everytime i click, Please i need help since i was stuck for 3 hrs for this bug , i tried to find every possible way ;-; ,
-- Details --
--[[ Also, "NeonParts" Is a folder Full of bricks, Every bricks contain number from 1 - 24, since theres 24 bricks
-- [[ The ClickDetectorPart Is Also Seperated From "NeonParts" Folder, Ofc
Please Whelp, Thanks in Advanced!
Do not make debounced an external value, create a variable in the script e.g local db = false, unless you are using it for more scripts
If that does not work add a wait function