Issue

For some odd reason, no matter what I try the brightness will not tween to the designated Number which I've set through a remoteevent to be changeable. No matter what, it never changes the brightness... what could I do to fix this?

Module Script

--Made By Karlo_TR10
--Edited By MillerrIAm
---------------Variables---------------
local TweenService = game:GetService("TweenService")
---------------Main Code---------------
local tween = {
	Tween = function(Light,BrightnessF)
		if Light and BrightnessF then
			local tweenInfo = TweenInfo.new(
	                0.5,
	                Enum.EasingStyle.Linear,
	                Enum.EasingDirection.Out,
	                0,
	                false,
	                0
			       	);
			local tween = TweenService:Create(Light, tweenInfo, {Brightness = BrightnessF});
			tween:Play() 
		end
	end
}

return tween

ServerScript

local function VenueLighting(plr,Lighting,Name,Color,LightBrightness)
	local TweenLight = require(game.ServerScriptService["Module Scripts | Lighting"].FadeModule)
	local BrightnessLight = require(game.ServerScriptService["Module Scripts | Lighting"].BrightnessModule)
	if Lighting == "Instant" then --//Instant Color Change
		for i, v in pairs(game.Workspace.VenueLights[Name]:GetChildren()) do
			if v:FindFirstChild("PointLight") ~= nil then
				v.PointLight.Color = Color
				v.PointLight.Brightness = LightBrightness
			end
		end
	elseif Lighting == "Fade" then --//Fading Color Change
		for i, v in pairs(game.Workspace.VenueLights[Name]:GetChildren()) do
			if v:FindFirstChild("PointLight") ~= nil then
				TweenLight.Tween(v.PointLight,Color,nil)
				BrightnessLight.Tween(v.PointLight,BrightnessLight,nil)
				--Color3.fromRGB(unpack(string.split(Color,",")))
			end
		end
	end
end