So what I am basically doing in my server script is a "for" loop that loops through a table with the players' names and in that "for" loop, it will fire the player's name to the client. Here is the code:
local list = {}
for i = 1, #list do
if game.Players:FindFirstChild(list[i]) then
game.ReplicatedStorage.Remotes.MorePlayersNeeded:FireClient(list[i]) -- Error
end
end
