I have a regular script and a local script.
The local script is inside the gui. The regular script is the control.
My script shows what class they are(Sheriff, Bloxxer, Bystander). Whenever my script gets to that part, it doesn't show what they are.
Also, my local script doesn't show the intermission. Help?
ERROR: 14:19:08.441 - ReplicatedStorage.RemoteEvent: OnClientEvent can only be used on the client
INTERMISSION
function secondstotimer(seconds)
local minutes = math.floor(seconds / 60)
local remainingseconds = seconds % 60
if remainingseconds <= 0 then
remainingseconds = "00"
elseif remainingseconds <= 9 then
remainingseconds = "0" .. remainingseconds
end
return tostring(minutes) .. ":" .. remainingseconds
end
CLASSES
event.OnClientEvent:connect(function(...)
local tuple = {...}
if tuple[1] == "Result" then
if tuple[2] == "BloxxerWin" then
resultname.Text = "Mad Bloxxer wins!"
resultname.TextColor3 = Color3.new(1, 74/255, 77/255)
resultdesc.Text = "All players were bloxxed."
else
resultname.Text = "Players win!"
resultname.TextColor3 = Color3.new(111/255, 149/255, 1)
resultdesc.Text = "All players were bloxxed."
end
resultprompt.Visible = true
resultprompt.Position = UDim2.new(0, -400, .5, -92)
resultprompt:TweenPosition(UDim2.new(.5, -170, .5, -92), "Out", "Quad", 1)
wait(7)
resultprompt:TweenPosition(UDim2.new(1, 60, .5, -92), "Out", "Quad", 1)
elseif tuple[1] == "Class" then
if tuple[2] == "Bloxxer" then
classname.Text = "You are the Mad Bloxxer"
classname.TextColor3 = Color3.new(1, 74/255, 77/255)
classdesc.Text = "Your goal is to blox everyone!"
end
elseif tuple[2] == "Sheriff" then
classname.Text = "You are the Sheriff"
classname.TextColor3 = Color3.new(111/255, 149/255, 1)
classdesc.Text = "Your goal is to find the Mad Bloxxer and put them away for good!"
else
classname.Text = "You are a Bystander"
classname.TextColor3 = Color3.new(117/255, 1, 156/255)
classdesc.Text = "Your goal is to help the Sheriff find the Mad Bloxxer."
end
classprompt.Visible = true
classprompt.Position = UDim2.new(0, -400, .5, -92)
classprompt:TweenPosition(UDim2.new(.5, -170, .5, -192), "Out", "Quad", 1)
wait(7)
classprompt:TweenPosition(UDim2.new(1, 60, .5, -92), "Out", "Quad", 1)
end)
FIRES CLASSES
if player == bloxxer then
local sword = serverstorage:WaitForChild("Sword"):clone()
sword.Parent = backpack
event:FireAllClients("Class", "Bloxxer")
elseif player == sheriff then
local gun = serverstorage:WaitForChild("Gun"):clone()
gun.Parent = backpack
event:FireAllClients("Class", "Sheriff")
else
event:FireAllClients("Class", "Bystander")
end
end
RESULTS
local gameresult = "PlayersWin"
if bloxxeractive then
if #contestants >= 2 then
event:FireAllClients("Result", "PlayersWin")
else
gameresult = "BloxxerWin"
event:FireAllClients("Result", "BloxxerWin")
end
else
event:FireAllClients("Result", "BloxxerWin")
end

1 comment
Keep your titles with relevant information only. Flashy, loud, and branded is annoying and will turn away many question answerers. It's also useless information for debugging, so its strange that you thought to include it at all...