Hey. I'm using ragdoll script of 'EchoReaper'. There is no problem with ragdoll script but i need to make player ragdoll from server. I modified the local script which it's originally binding R key to ragdoll on and off. When i fire the client from server ragdoll working perfectly. Here is my Local Script :
local function ragdoll()
local setEnabled = humanoid:GetState() ~= Enum.HumanoidStateType.Physics
humanoid:ChangeState(setEnabled and Enum.HumanoidStateType.Physics or Enum.HumanoidStateType.GettingUp)
character.Animate.Disabled = setEnabled
if setEnabled then
for _,v in pairs(humanoid:GetPlayingAnimationTracks()) do
v:Stop(0)
end
end
end
remote.OnClientEvent:Connect(ragdoll)
but user can remove this local script to avoid ragdoll effect. When i try to run this code from server it's not working and i don't know what is the problem. Here my server script :
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local energy = Instance.new("IntValue")
energy.Name = "Energy"
energy.Value = 10
energy.Parent = leaderstats
local char = game.Workspace:WaitForChild(player.Name)
local hum = char:WaitForChild("Humanoid")
while hum do
wait()
if energy.Value > 0 then
wait(1)
if hum.MoveDirection.Magnitude > 0 then
energy.Value = energy.Value - 1
end
elseif frozen == false then
frozen = true
--remote:FireClient(player) When i use this it's working...
--This codes below are not working from 'server script'
local setEnabled = hum:GetState() ~= Enum.HumanoidStateType.Physics
hum:ChangeState(setEnabled and Enum.HumanoidStateType.Physics or Enum.HumanoidStateType.GettingUp)
char.Animate.Disabled = setEnabled
if setEnabled then
for _,v in pairs(hum:GetPlayingAnimationTracks()) do
v:Stop(0)
end
end
end
end
end)

2 comments
any errors?
Nope there is no any error :/