local mod = require(game.ReplicatedStorage:WaitForChild("ModuleScript"))
local equipped
for i, v in pairs(mod) do -- This line errors
if v.Equipped == true then
equipped = v
end
end
So I am trying to loop through a module script. That was my script in workspace above. Here is my module script:
return {
["Really blue"] = {Equipped = true; Owned = true; Cost = 0};
["Really red"] = {Equipped = false; Owned = false; Cost = 25}
}

2 comments
Is your ModuleScript directly under ReplicatedStorage and named "ModuleScript"?
@ankurbohra, yes.