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✓ ANSWER ACCEPTED

What is wrong with "Humanoid = Character.Humanoid"?

print("Hello world!")

Character = script.Parent
Humanoid = Character.Humanoid
Torso = Character.Torso

function OnDeath()
	print("Death")--  HAHA
        wait(0.00000001)
        Humanoid.Parent = nil
	if Torso then
		local Head = Character:FindFirstChild("Head")
		if Head then
			local Neck = Instance.new("Weld")
			Neck.Name = "Neck"
			Neck.Part0 = Torso
			Neck.Part1 = Head
			Neck.C0 = CFrame.new(0, 1.5, 0)
			Neck.C1 = CFrame.new()
			Neck.Parent = Torso
		end
		local Limb = Character:FindFirstChild("Right Arm")
		if Limb then

			Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
			local Joint = Instance.new("Glue")
			Joint.Name = "RightShoulder"
			Joint.Part0 = Torso
			Joint.Part1 = Limb
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
			Joint.Parent = Torso

			local B = Instance.new("Part")
			B.TopSurface = 0
			B.BottomSurface = 0
			B.formFactor = "Symmetric"
			B.Size = Vector3.new(1, 1, 1)
			B.Transparency = 1
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
			B.Parent = Character
			local W = Instance.new("Weld")
			W.Part0 = Limb
			W.Part1 = B
			W.C0 = CFrame.new(0, -0.5, 0)
			W.Parent = Limb

		end
		local Limb = Character:FindFirstChild("Left Arm")
		if Limb then

			Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
			local Joint = Instance.new("Glue")
			Joint.Name = "LeftShoulder"
			Joint.Part0 = Torso
			Joint.Part1 = Limb
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
			Joint.Parent = Torso

			local B = Instance.new("Part")
			B.TopSurface = 0
			B.BottomSurface = 0
			B.formFactor = "Symmetric"
			B.Size = Vector3.new(1, 1, 1)
			B.Transparency = 1
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
			B.Parent = Character
			local W = Instance.new("Weld")
			W.Part0 = Limb
			W.Part1 = B
			W.C0 = CFrame.new(0, -0.5, 0)
			W.Parent = Limb

		end
		local Limb = Character:FindFirstChild("Right Leg")
		if Limb then

			Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
			local Joint = Instance.new("Glue")
			Joint.Name = "RightHip"
			Joint.Part0 = Torso
			Joint.Part1 = Limb
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
			Joint.Parent = Torso

			local B = Instance.new("Part")
			B.TopSurface = 0
			B.BottomSurface = 0
			B.formFactor = "Symmetric"
			B.Size = Vector3.new(1, 1, 1)
			B.Transparency = 1
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
			B.Parent = Character
			local W = Instance.new("Weld")
			W.Part0 = Limb
			W.Part1 = B
			W.C0 = CFrame.new(0, -0.5, 0)
			W.Parent = Limb

		end
		local Limb = Character:FindFirstChild("Left Leg")
		if Limb then

			Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
			local Joint = Instance.new("Glue")
			Joint.Name = "LeftHip"
			Joint.Part0 = Torso
			Joint.Part1 = Limb
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
			Joint.Parent = Torso

			local B = Instance.new("Part")
			B.TopSurface = 0
			B.BottomSurface = 0
			B.formFactor = "Symmetric"
			B.Size = Vector3.new(1, 1, 1)
			B.Transparency = 1
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
			B.Parent = Character
			local W = Instance.new("Weld")
			W.Part0 = Limb
			W.Part1 = B
			W.C0 = CFrame.new(0, -0.5, 0)
			W.Parent = Limb

		end
		--[
		local Bar = Instance.new("Part")
		Bar.TopSurface = 0
		Bar.BottomSurface = 0
		Bar.formFactor = "Symmetric"
		Bar.Size = Vector3.new(1, 1, 1)
		Bar.Transparency = 1
		Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
		Bar.Parent = Character
		local Weld = Instance.new("Weld")
		Weld.Part0 = Torso
		Weld.Part1 = Bar
		Weld.C0 = CFrame.new(0, 0.5, 0)
		Weld.Parent = Torso
		--]]
	end
end

Humanoid.Died:connect(OnDeath)

1 answer

✓ Accepted answer

It hasn't loaded yet.

Humanoid = Character:WaitForChild("Humanoid")

1 comment

0

Thanks! (I am about to post another bug)

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