For example, I want to destroy a certain part of the map to reduce lag but obviously not destroy that part of the map for other players. How would I go about doing this?
How would I make a part disappear locally?
2 answers
Destroy the part via local script, you may need to use RemoteEvents
Just do it in a local script. But keep in mind that local scripts do not function in workspace or server run areas etc. I would place this in StarterGUI:
local part = workspace:WaitForChild("ThePart'sNameHere")
part.Transparency = 1
You can do much more than set local transparency. All I will say to you is that everything run in a local script, is local. That is why it is called a "local" script.
I hope I helped.
2 comments
If i were to have a button in the workspace to destroy the area behind me to reduce lag, how would i go about with the local script then?
Fire a remote event to the client who touched/clicked it. Then in the local script receiving the remote event run the code there.
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2 comments
A remote event will make the part disappear globally, if u want to send information from a server script to a local script u should use RemoteFunctions.
RemoteFunctions and RemoteEvents does the same thing, however RemoteFunctions expect a response https://developer.roblox.com/en-us/articles/Remote-Functions-and-Events