i made a data store for players, something seems off.... Is it okay?
local DataStoreService = game:GetService("DataStoreService")
local StatsData = DataStoreService:GetDataStore("StatsData")
game.Players.PlayerAdded:Connect(function(plr)
local plrUserId = "Player_"..plr.UserId
local sucess, errormessage = pcall(function()
RetrievedData = StatsData:GetAsync(plrUserId)
end)
if sucess then
if RetrievedData then
plr.leaderstats.Cash.Value = RetrievedData.Cash;
plr.leaderstats.Power.Value = RetrievedData.Power;
plr.leaderstats.Rebirths.Value = RetrievedData.Rebirths
else
print("No data found")
end
end
end)
game.Players.PlayerRemoving:Connect(function(plr)
local plrUserId = "Player_"..plr.UserId
local savedData = {}
table.insert(savedData, plr.leaderstats.Cash.Value)
table.insert(savedData, plr.leaderstats.Power.Value)
table.insert(savedData, plr.leaderstats.Rebirths.Value)
local sucess, errormessage = pcall(function()
StatsData:SetAsync(plrUserId, savedData)
end)
end)
