function Fire(ShootingHandle, InputPos)
if FireAnim then FireAnim:Play(nil,nil,Module.FireAnimationSpeed) end
-- Controller controls
if isVibrationSupported then
HapticService:SetMotor(Enum.UserInputType.Gamepad1, Enum.VibrationMotor.Small, vibrationScale)
end
-- end of controller controls
local FireDirection = (InputPos - ShootingHandle:FindFirstChild("GunFirePoint").WorldPosition).unit
Player.PlayerScripts.BulletVisualizerClientScript.Visualize:Fire(Tool,ShootingHandle,FireDirection,
-- Insert other codes here
COMMUNITY QUESTION
[Closed] Anyway to prevent the vibration from looping?
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