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Mad Bloxxer Script Help 2 ?

Asked by 9 years ago

local spawn[spawnIndex] Expected identifier got '['

line 60


-- Made By Dscpcheatsis10123 local roundTime = 60 * 5 local intermissionTime = 20 local serverstorage = game:GetService("ServerStorage") local replicatedstorage = game:GetService("ReplicatedStorage") local debris = game:GetService("Debris") local remoteEvent = replicatedstorage:WaitForChild("RemoteEvent") local maps = serverstorage:WaitForChild("Maps") local mapHolder = game.Workspace:WaitForChild("MapHolder") while true do -- Map Chooser mapHolder:ClearAllChilderen() wait(2) local allMaps = maps:GetChildren() local newMap = allMaps[math.random(1, #allMaps)] newMap.Parent = game.Workspace.MapHolder wait(2) -- wait for contestants while true do wait(5) contestants = {} for _, player in pairs (game.Players:GetPlayers()) do if player and player.Character then local humanoid = player.Character.WaitForChild("Humanoid") if humanoid and humanoid.Health > 0 then table.insert(contestants, player) end end end end if #contestants >= 3 then break else end -- Chose Bloxxer bloxxer = contestants[math.Random(1, #contestants)] --Choose Sherif while true do randomPlayer = contestants[math.Random(1, #contestants)] if randomPlayer == bloxxer then sherif = randomPlayer break end end -- Telepoting Players to Map local spawns = newMap:WaitForChild("Spawns"):GetChildren() for _, player in pairs[contestants] do if player and player.Character and #spawns > 0 then torso = player.Character:WaitForChild("Torso") local spawnedIndex = math.random(1, #spawns) local spawn[spawnIndex] if spawn and torso then table.remove(spawns, spawnIndex) torso.CFrame = CFrame.new(spawn.Position = Vector3.new(0,3,0)) local matchtag = Instance.new("StringValue") matchtag.Name = "MatchTag" matchtag.Parent = player.Character local backpack = player:FindFirstChild("BackPack") if backpack then if player == bloxxer then local sword = serverstorage:WaitForChild("Sword"):Clone() sword.Parent = backpack elseif player == sherif then local netgun = serverstorage:WaitForChild("Gun"):Clone() end end end end end local localTimer = roundTime while localTimer > 0 wait(1) localTimer = localTimer - 1 activecontestants = () bloxxeractive = false for _, players in pairs(contestants)do if player then local character = player.Character if character then local matchtag = character:FindFirstChild("MatchTag") local humanoid = character:FindFirstChild("Humanoid") if matchtag and humanoid and Humanoid.Health > 0 then if player == bloxxer then bloxxeractive = true end table.insert(activecontestants, player) end end end end if activecontestants <= 1 or not bloxxer then break end local gameResults = "PlayersWin" if bloxxeractive then if #contestants > 2 then -- bloxxer failed else gameResults = "BloxxerWin" else --Bloxxer captured end end end
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You can't just post a gigantic script and one error without even a line number and expect help VariadicFunction 335 — 9y
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There I Updated it dscpcheatsis10123 0 — 9y

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Answered by 9 years ago

At line 60 you would put

      local spawn = spawns[spawnIndex]
            if spawn and torso then

As thats assigning the spawn var to a array

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