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✓ ANSWER ACCEPTED

Mad Bloxxer Script Help ?

Mad Bloxxer Script Help its says that

contestants = ()  -- expected identifier got ')'
-- Made By Dscpcheatsis10123



local roundTime = 60 * 5
local intermissionTime = 20 
local serverstorage = game:GetService("ServerStorage")	
local replicatedstorage = game:GetService("ReplicatedStorage")	
local debris = game:GetService("Debris")
local remoteEvent = replicatedstorage:WaitForChild("RemoteEvent")
local maps = serverstorage:WaitForChild("Maps")
local mapHolder = game.Workspace:WaitForChild("MapHolder")


while true do 
	-- Map Chooser
	mapHolder:ClearAllChilderen()
	wait(2)
	local allMaps = maps:GetChildren()
	local newMap = allMaps[math.random(1, #allMaps)]
	newMap.Parent = game.Workspace
	wait(2)
	-- wait for contestants
	while true do 
		wait(5)
		contestants = ()
		for _, player in pairs (game.Players:GetPlayers()) do
			if player and player.Character then
				local humanoid = player.Character.WaitForChild("Humanoid")
				if humanoid and humanoid.Health > 0 then
					table.insert(contestants, player)
					
				end
			end		
		end
	end
	if #contestants >= 3  then
		break
		else
	end
	-- Chose Bloxxer
	bloxxer = contestants[math.Random(1, #contestants)]
	--Choose Sherif
	sherif =
	
	
	
	
	
	
	
	
	
	
	
	end

1 answer

✓ Accepted answer

A hint gave it away: Identifier Look at this sample snippet code:

local identifier = value

Now I think what he's trying to do is to make a table like this:

local tableidentifiername =  {}

So the whole code will be:

contestants = {}
view source
01	-- Made By Dscpcheatsis10123
02	 
03	 
04	 
05	local roundTime = 60 * 5
06	local intermissionTime = 20
07	local serverstorage = game:GetService("ServerStorage") 
08	local replicatedstorage = game:GetService("ReplicatedStorage") 
09	local debris = game:GetService("Debris")
10	local remoteEvent = replicatedstorage:WaitForChild("RemoteEvent")
11	local maps = serverstorage:WaitForChild("Maps")
12	local mapHolder = game.Workspace:WaitForChild("MapHolder")
13	 
14	 
15	while true do
16	    -- Map Chooser
17	    mapHolder:ClearAllChilderen()
18	    wait(2)
19	    local allMaps = maps:GetChildren()
20	    local newMap = allMaps[math.random(1, #allMaps)]
21	    newMap.Parent = game.Workspace
22	    wait(2)
23	    -- wait for contestants
24	    while true do
25	        wait(5)
27	        for _, player in pairs (game.Players:GetPlayers()) do
28	            if player and player.Character then
29	                local humanoid = player.Character.WaitForChild("Humanoid")
30	                if humanoid and humanoid.Health > 0 then
31	                    table.insert(contestants, player)
32	 
33	                end
34	            end    
35	        end
36	    end
37	    if #contestants >= 3  then
	        break
	        else
	    end
	    -- Chose Bloxxer
	    bloxxer = contestants[math.Random(1, #contestants)]
	    --Choose Sherif
	    sherif = --Figutre this by yourself or create a new thread pls!
		end

3 comments

0

Oooops i made i mistake see the line with: contestans = ()? Change that to contestants = {}

0

I got the same thing again :/ local spawn[spawnIndex]

0

I edited it, it should now work!

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