local Stand = script.Parent.TheWorld
local SummonModule = {}
SummonModule.ActivateStand = function(plr)
	 	local Stand = Stand:Clone()
	Stand.Parent = plr.Parent.Character
	Stand.Name = "Stand"
	Stand.position = plr.Parent.Character.HumanoidRootPart.Position + Vector3.new(0,2,2)
	local Werld = Instance.new("WeldConstraint",plr.Character)
	Werld.Part0 = Stand.HumanoidRootPart
	Werld.Part1 = plr.Parent.Character.HumanoidRootPart
end
return SummonModule

Module script

local RepStorage = game:GetService("ReplicatedStorage")
local RemoteFolder = RepStorage:WaitForChild("RemoteFolder")
local SummonStandEvent = RemoteFolder:WaitForChild("ActivateStand")
local StandSummonModule = require(script.Stands:WaitForChild("SummonStand"))
local SummonStandRemote = RemoteFolder:WaitForChild("ActivateStand")

local function ActivateStand()
	StandSummonModule.ActivateStand()
end

SummonStandRemote.OnServerEvent:Connect(ActivateStand)