✓ Accepted answer
This is not possible with BindableEvents. There is nothing in those that could replicate from the client to the server without being filtered. However, RemoteEvents are designed precisely for your use case. You can connect to the event on the server like so:
RemoteEvent.OnServerEvent:Connect(function(player, arg1, arg2)
end)
And in a LocalScript, you can fire it like so:
RemoteEvent:FireServer(arg1, arg2)
Note that firing from client to server, the server automatically fills in the player argument (it's the player who fired the event).
Further reading on RemoteEvents (Roblox Wiki)
2 comments
Correct me if I'm wrong, you want to detect when a remote event is fired on the server side?
Oh, no i messed up, sorry if i wasted your time