The jetpack will only work once the player rejoins. Resetting won't work. Any help is appreciated.
local marketPlaceService = game:GetService('MarketplaceService')
local gamepassId = 9077950 -- Replace with your gamepass Id here
local replicatedStorage = game:GetService('ReplicatedStorage')
local jetpackEvent = Instance.new('RemoteEvent',replicatedStorage)
jetpackEvent.Name = 'JetpackEvent'
game.Players.PlayerAdded:Connect(function(player)
if marketPlaceService:UserOwnsGamePassAsync(player.userId,gamepassId) then
player.CharacterAdded:Connect(function(character)
local jetpack = replicatedStorage:WaitForChild('JetpackTool'):Clone()
jetpack.Parent = player.Backpack
local jetpackAnim = Instance.new('Animation',character)
jetpackAnim.Name = 'JetpackAnimation'
jetpackAnim.AnimationId = 'rbxassetid://'..04890594908 --4783206623 R15 animation
local velocity = Instance.new('BodyVelocity',character:WaitForChild('HumanoidRootPart'))
velocity.Velocity = Vector3.new(0,0,0)
velocity.MaxForce = Vector3.new(0,0,0)
local gyro = Instance.new('BodyGyro',character:WaitForChild('HumanoidRootPart'))
gyro.MaxTorque = Vector3.new(0,0,0)
gyro.CFrame = character:WaitForChild('HumanoidRootPart').CFrame
gyro.P = 4000
end)
else
jetpackEvent.OnServerEvent:Connect(function(player,flamer1,flamer2,number)
if number == 1 then
flamer1.Enabled = true
flamer2.Enabled = true
flamer1.Parent.Parent.Handle.PointLight.Enabled = true
elseif number == 2 then
flamer1.Enabled = false
flamer2.Enabled = false
flamer1.Parent.Parent.Handle.PointLight.Enabled = false
elseif number == 3 then
flamer1.Transparency = NumberSequence.new(0.4)
flamer2.Transparency = NumberSequence.new(0.4)
flamer1.Size = NumberSequence.new(0.9)
flamer2.Size = NumberSequence.new(0.9)
elseif number == 4 then
flamer1.Transparency = NumberSequence.new(0)
flamer2.Transparency = NumberSequence.new(0)
flamer1.Size = NumberSequence.new(1.5)
flamer2.Size = NumberSequence.new(1.5)
elseif number == 5 then
flamer1.Transparency = NumberSequence.new(0.2)
flamer2.Transparency = NumberSequence.new(0.2)
flamer1.Size = NumberSequence.new(1.2)
flamer2.Size = NumberSequence.new(1.2)
end
end)
end
end)

1 comment
How would I integrate the PurchaseFinished event? Game:GetService("MarketplaceService").PromptGamePassPurchaseFinished:Connect(function(player,gamePassId,wasPurchased)