I was making a CFrame animation thing using tables but the I had trouble adding CFrame values in the table. how would add these CFrame values inside the table?
Output:
line 27: '}' expected (to close '{' at line 26) near '='
Player = game.Players.LocalPlayer
Character = Player.Character
Torso = Character.Torso
Mouse = Player:GetMouse()
Tween = require(game.Workspace.Transition)
if not Character or Character.Parent == nil then
Character = Player.CharacterAdded:wait()
end
-----------------------------------------
function MakeWelds()
local Arms = {Character["Left Arm"],
Character["Right Arm"]
}
local ArmWelds = {}
for i,v in pairs (Arms) do
local Weld = Instance.new("Weld",Torso)
Weld.Name = v.Name.." Weld"
Weld.Part0 = Torso
Weld.Part1 = v
ArmWelds[i] = Weld
end
return ArmWelds
end
Weld = MakeWelds()
Equip = {
Weld[1].C0 = CFrame.new(1.1,0.3,-0.5)*CFrame.Angles(0.5,2.5,1),---LeftArm
Weld[2].C0 = CFrame.new(-1.1,0.3,-0.5)*CFrame.Angles(0.5,-2.5,-1)---RightArm
}
----------------------------------------
Other Questions:
. Would I need separate tables to move left an right arm or will it work for both?If so how?

2 comments
Thanks,though I wanted to add the cframe values in the table,so later I can iterate it with a loop.Sorry I added this in the last moment.
I changed my answer.