I've worked on this script and I can't figure out whats wrong with it, the print line dosen't print anything into output and the value when it increases, it should change the transparency and print in output "Unstable Condition" but its not doing either.
EDIT: Realised I missed a bit of code ._.
while true do
wait(0)
if game.Workspace.Temp.Value < 1023 then
workspace.Screen1.criticalcondition.Transparency = 1
workspace.Screen1.meltdown.Transparency = 1
workspace.Screen1.unstablecondition.Transparency = 1
workspace.Screen1.goodcondition = 0 -- here is what i messed up lol
print("Condition Good")
elseif game.Workspace.Temp.Value > 1023 and game.Workspace.Temp.Value < 2061 then
workspace.Screen1.criticalcondition.Transparency = 1
workspace.Screen1.meltdown.Transparency = 1
workspace.Screen1.unstablecondition.Transparency = 0
workspace.Screen1.goodcondition = 1 --and here
print("Unstable Condition")
elseif game.Workspace.Temp.Value > 2062 and game.Workspace.Temp.Value < 3999 then
workspace.Screen1.criticalcondition.Transparency = 0
workspace.Screen1.meltdown.Transparency = 1
workspace.Screen1.unstablecondition.Transparency = 1
workspace.Screen1.goodcondition = 1 --and here
print("Critical Condition")
elseif game.Workspace.Temp.Value > 3999 and game.Workspace.Temp.Value < 99999999999999999999999999 then
workspace.Screen1.criticalcondition.Transparency = 1
workspace.Screen1.meltdown.Transparency = 0
workspace.Screen1.unstablecondition.Transparency = 1
workspace.Screen1.goodcondition = 1 --and here
print("Meltdown")
end
end

1 comment
You don't need to add "closed" to the title of your question, a moderator will do that for you.